![]() ![]() However, a field goal kicker has a more difficult job because the ball often reaches its peak height before it reaches the uprights. These same factors influence a pass or field goal. The punter must decide on the best angle in view of his field position. ![]() ![]() But if the ball is kicked at a shallow angle, it will have more velocity in the horizontal direction than in the vertical direction - the ball will not go very high, will have a short hang-time, but will travel a far distance. If the ball is kicked at a steep angle, then it will have more velocity in the vertical direction than in the horizontal direction - the ball will go high, have a long hang-time, but travel a short distance. How fast the ball goes in the horizontal direction and how fast the ball goes in the vertical direction depend upon the angle of the kick. Because the ball was launched at an angle, the velocity is divided into two pieces: a horizontal component and a vertical component. The ball moves in two directions, horizontally and vertically. When the ball leaves the punter's foot, it is moving with a given velocity (speed plus angle of direction) depending upon the force with which he kicks the ball. How long the ball will remain in the air (hang-time).I recommend playing while device is plugged into charger. SAMPLE IPHONE GAMEPLAY SCREENSHOTĮmulation on mobile devices will drain your battery quite fast. No plugin is required, but a fast modern web browser will enhance the game play. Our Atari 2600 emulator utilizes Javascript to run in your browser. Movements, but the offense can pass or punt the ball by pushing Game 3 Program in your offensive and defensive plays and watch theĬomputer run them out. More strategy and try to outguess your opponent's plays. Joystick, they will follow the play exactly as programmed. Game 2 In this game, when your players are not controlled by the The players will randomly follow the play as programmed when not Lineman or, by holding the red controller button down, the defensive The offensive player controls only the ball carrierĪnd the flight of the pass or punt. Game 1 After programming your play, use the Joystick to control Side to side as quickly as in the NOVICE position. When placed in the EXPERT position your players cannot move from In addition, the defensive team gets the ball. Score a "safety" (two points) by tackling the opponent behind his The offensive team scores a "touchdown" (seven points) by moving You can steer the ball left or right only. "steered" after it leaves the Quarterback by using the Joystick. In games 1 and 2, the path of the ball on a pass or punt can be If the ball is notĬaught, the computer will randomly select the yardage or lenghth ![]() On a punt play only theĭefensive back can catch and return the ball. To punt, push the red controller button to program the "puntįormation." After the play starts, push the red button again and Any player (including your opponent) is an eligible receiver.Īll passes must be made behind the "line of scrimmage" or the line When the switch is in the black and white (b-w) position.Īll offensive plays can be pass plays, except when a "punt" play is White players score will disappear from the screen at game end Type switch on the console in the color position. Note: When playing on a black and white television, place the TV Note: To prolong the life of your console unit and protect theĮlectronic components, the unit should be OFF when inserting or See page 4 of your owner's manual for further details. The red button to your upper left towards the television screen. Use your Joystick Controllers with this Tele-Games(r) Cartridge.īe sure the controller cables are firmly plugged into the jacks TRANSCRIBED ORIGINAL ATARI GAME MANUAL AND INSTRUCTIONS Sears Tele-Games Football Game Instructions If you grew up in the 80’s you shouldn’t need instructions!! You might find some help at and look up the game you need assistance playing.Ĭlick “Game Reset” or F12 to Begin/Restart Game ![]()
0 Comments
Leave a Reply. |